DX11 RENDER CAMERA

Draws the scene as seen by this camera. The resulting image is determined by the shader techniques you have in your scene and is drawn to
either the backbuffer (for the main camera) or the render target(s) of the camera.
You can use this function to render cameras in whatever order you see fit as opposed to relying on the order imposed by DX11 SYNC and
DX11 SET SYNC MASK.
Note that rendering a camera will reset certain statistics like the number of draw calls, culled meshes etc. It will not affect the recorded
frame rate however.

  Syntax
DX11 RENDER CAMERA camera
  Parameters
camera
Dword
The camera to render the scene from the perspective of.

  Returns

This function does not return a value.

  See also

CAMERA Functions Menu
DX11 Function Categories